map: venice longname: Venice ----------- | 25.Feb.04 | |-----------------------------------------> | title : venice | fileName : venice.bsp | Version : final |-----------------------------------------> | author : Kevin "chavo one" Ferree | url : http://chavo-one.com | email : chavo_one@yahoo.com |-----------------------------------------> | Type : Objective, Campaign, Stopwatch | Spawn Points : supports up to 32 players, 16 per side |-----------------------------------------> -----------------------------------------> | Story:.. | :..The Allies have intercepted intelligence that an | :..important transaction will be occuring between the | :..Germans and Italians in Venice today. The Allies must | :..escort their Churchill Tank to blow the library open, | :..commandeer the relic, and escape Venice by Boat. |-----------------------------------------> -----------------------------------------> | How To Play:.. | :..Unzip venice_b4.pk3 into your etmain folder. | :..Launch Enemy Territory(tm) | :..Find a server running venice_b4 | :..Enjoy responsibly. |-----------------------------------------> -----------------------------------------> | Objectives:.. | Allies:.. | 1:..Move the Tank out of the enemy's AT-Gun firing range. [P] | 2:..Escort the Tank to the church to destroy the Outpost. [P] | 3:..Escort the Tank into position to blow the Library Doors open. [P] | 4:..Steal the ancient Relic from the Library Hall. [P] | 5:..Escape with the Relic using the Boat in the Canal. [P] | 6:..Build a Command Post for faster charge times.[S] | 7:..Stop the Axis from constructing a Command Post. [S] |-----------------------------------------> | Axis:.. | 1:..Prevent the Allies from escorting the Tank out of the AT-Gun firing range. [P] | 2:..Prevent the Allied Tank from destroying the Outpost. [P] | 3:..Prevent the Allies from using the Tank to blow open the Library Doors. [P] | 4:..Stop the Allies from stealing the ancient Relic from the Library Hall. [P] | 5:..Stop the Allies from escaping with the Relic via a Boat in the Canal. [P] | 6:..Stop the Allies from constructing a Command Post. [S] | 7:..Build your Command Post for improved charge times. [S] |-----------------------------------------> |-----------------------------------------> | Enhancements:.. | :..Added a tank barrier after the 1st bridge. | :..Added a 2nd boat barrier | :..Added a 2nd entrance/exit to the library. This is a satchel explosive from the inside of the library. | :..Added a 2nd axis team door further down the wall from the old team door. | :..Put an axis team door at the outpost gate. | :..All of the barriers take one charge bar to construct. | :..Added a new room to snipe from in the 1st courtyard. | :..Axis can choose from either spawn location at the start of the round. | :..New voice sound clips for the boat. |-----------------------------------------> | Bug Fixes:.. | :..Fixed the truck clipping problem. | :..Fixed bug where tank was out of AT Gun firing range, but hadn't announced it. | :..Adjusted/removed various crates and obstacles that were impeding gameplay. | :..Adjusted the tank path so that it doesn't clip into the ground as badly. |-----------------------------------------> -----------------------------------------> | Miscellania:.. | :..editor : GtkRadiant 1.3.13 | :..compiler : q3map2 2.5.13 | :..build time : 8 months | :..PC specs : P4 2.4GHz, 1GB RAM, 9700pro | :..light compile: -fast -patchshadows -samples 3 -filter -thresh 0.5 -bounce 8 -external -lightmapsize 256 -approx 4 | :..compile stats: bsp : 4min | : vis : 5min | : light : 2hr 3min | :..Base : New map from scratch | :..Textures : mapcenter challenge 4 textures | :.. : Ido Magal Venice textures | :.. : SweetnutZ ivy and flower texs | :.. : Many of my own custom textures | :..Sounds : Sonic (sonicvalley.com) created most of the music and sfx. | :..Models : Custom speedboat & relic models |-----------------------------------------> -----------------------------------------> | Credits :.. | :..mapcenter4 entrants > for a wonderful texture set. | :..Ido Magal > for a cool venice texture set that has never been given justice. | :..SweetnutZ > for the ivy and flower textures | :..Sonic > for all the hard work making some awesome music and sfx. Too bad we couldn't include them all! | :..M Schaffer > for giving great feedback on the alpha releases. | :..sock, djbob, hummer, gerbil > for helping me out in the SD forums! | :..ydnar > for being available to others in the forums and for making a great tool in q3map2. | :..Robobunny > For hosting my website and forums | :..gnat > For the temporary command map | :..testers > M Schaffer, Charlie, Buff, Toe Cutter, Johnny Walker, gnat, WestEnd, Sonic, Robobunny, shAdow, Knightmare, and the nolame.de staff | :..feedback > Chrucker, 5anny, Slippery Jim, dm, HeroMedic, and Pauli, and everyone else at the mapping disorder forum. |-----------------------------------------> | Copyright :.. | :..Copyright (c) 2004 Kevin Ferree |-----------------------------------------> | Permissions:..You may not include or distribute this map in any sort of commercial product without permission from the author. You may not mass | :..distribute this level via any non-electronic means, including but not limited to compact disks, and floppy disks. You may not | :..Redo/reproduce/update this map in any way without permission from the author. |-----------------------------------------> | Now go play:.. |----------------------------------------->